[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Chamfer cylinder button and create a Chamfer cylinder with the following size
(Radius: 7.8) (Height: 106.0) (Fillet: 0.0)
[2]-Select the Chamfer cylinder and convert into the Editable poly
Select the Polygon mode
[3]-Make a selection like this and apply the extrude polygon with the (extrusion amount: -1.2)
[4]-Now your object should like this and create one more copy
Set like this
[5]-Create a NGon with the following (radius: 64.0)
Set like this and apply the extrude modifier with the amount: 4.5
[6]-Select the NGon and convert into the editable poly
Select the edge mode and select the corner edges apply the chamfer edges with the amount of 0.79
Hit ok
[7]-Now your NGon should like this and create one copy and set like this
[8]-Select the both NGon and create one more copy of the both object
Pick the uniform select and scale tool and drag the object like this
[9]-Create a chamfer cylinder with the following size
[10]-Now create a two box and set like this
[11]-Create a two cylinder and set like this
[12]-Create a box with the following size
[13]-Apply the FFD modifier and select the control now drag like this
[14]-Create a two boxes like this
[15]-Click on the line button and create a line
Open the rendering palette and select the enable in renderer and enable in viewport
Now your line should like this
[16]-Create a two sphere with the following size
[17]-Apply the FFD modifier and select the control point now drag like this
[18]-Create a line and open the rendering palette and select the enable in renderer and enable in viewport
Now your line should like this
[19]-Create a box and convert into the editable poly
Select the vertex mode and select the vertex now drag like this ![]()
[20]-Now apply the turbo smooth modifier with the iteration amount of 2.0
Set the sphere like this
[21]-Open the material window and make materials like this
Now assign to the objects
[22]-Set the skylight like this with the following parameter
[22]-After set the skylight now render the perspective view port
Now you find the final image
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