[1]-First of all you will press (ctrl +N) now you will see the new window is open
    Click on the Chamfer cylinder button and create a Chamfer cylinder with the following size
    (Radius: 7.8)  (Height: 106.0) (Fillet: 0.0)
3dsmax-3d-Fitnessmachine-model-tutorial1

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[2]-Select the Chamfer cylinder and convert into the Editable poly
     Select the Polygon mode 
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[3]-Make a selection like this and apply the extrude polygon with the (extrusion amount: -1.2)
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[4]-Now your object should like this and create one more copy
     Set like this
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[5]-Create a NGon with the following (radius: 64.0)   
     Set like this and apply the extrude modifier with the amount: 4.5 
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[6]-Select the NGon and convert into the editable poly
     Select the edge mode and select the corner edges apply the chamfer edges with the amount of 0.79  
     Hit ok
3dsmax-3d-Fitnessmachine-model-tutorial13   

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[7]-Now your NGon should like this and create one copy and set like this
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[8]-Select the both NGon and create one more copy of the both object
     Pick the uniform select and scale tool and drag the object like this
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[9]-Create a chamfer cylinder with the following size
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[10]-Now create a two box and set like this
3dsmax-3d-Fitnessmachine-model-tutorial23     

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[11]-Create a two cylinder and set like this
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[12]-Create a box with the following size
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[13]-Apply the FFD modifier and select the control now drag like this
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[14]-Create a two boxes like this
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[15]-Click on the line button and create a line
       Open the rendering palette and select the enable in renderer and enable in viewport
       Now your line should like this
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[16]-Create a two sphere with the following size      
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[17]-Apply the FFD modifier and select the control point now drag like this
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[18]-Create a line and open the rendering palette and select the enable in renderer and enable in viewport
       Now your line should like this
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[19]-Create a box and convert into the editable poly
       Select the vertex mode and select the vertex now drag like this
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[20]-Now apply the turbo smooth modifier with the iteration amount of 2.0
       Set the sphere like this
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[21]-Open the material window and make materials like this
      Now assign to the objects
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[22]-Set the skylight like this with the following parameter
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[22]-After set the skylight now render the perspective view port
       Now you find the final image
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