Hello guys today I will show how create a 3dsmax 3d Permanent Marker model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
    Click on the Chamfer cylinder button and create a Chamfer cylinder with the following size
    (Radius: 18.0)  (Height: 272.0) (Fillet: 0.12)
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[2]-Select the object and convert into the editable poly
     Select the Edges mode
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[3]-Select the edges and apply the edges polygon now use the following setting
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[4]-Now your polygon should like this
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[5]-Select the polygon mode with the ignore back facing
     Pick the circular selection region tool 
     Now make a selection like this 
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[6]-Apply the extrude polygon, bevel polygon and extrude polygon with the following amount
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[7]-Now your object should like this
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[8]-Create a chamfer cylinder with the following size
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[9]-Apply the taper modifier and use the following setting
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[10]-Now select the object and apply the turbo smooth modifier now use the following setting
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[11]-Create a chamfer cylinder with the following size
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[12]-Now select the object and convert into the editable poly
       Select the polygon mode
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[13]-Make a selection and apply the extrude polygon with the extrusion amount: -2.0
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[14]-Again make a selection and apply the extrude polygon with the extrusion amount: 4.0
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[15]-Now your object should like this
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[16]-Create a text (Permanent Marker) 
      Apply the extrude modifier and bend modifier now use the following setting
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[17]-Set the skylight like this with the following parameter
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[18]-Open the material window and make a material like this
       Now assign to the objects
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[19]-This is the Final Image after render the perspective view port
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