Hello guys today I will show how create a 3dsmax 3d Permanent Marker model tutorial.
I have used following techniques shown below in this 3ds max tutorial.
[1]-First of all you will press (ctrl +N) now you will see the new window is open
Click on the Chamfer cylinder button and create a Chamfer cylinder with the following size
(Radius: 18.0) (Height: 272.0) (Fillet: 0.12)
[2]-Select the object and convert into the editable poly
Select the Edges mode
[3]-Select the edges and apply the edges polygon now use the following setting
[4]-Now your polygon should like this
[5]-Select the polygon mode with the ignore back facing
Pick the circular selection region tool
Now make a selection like this
[6]-Apply the extrude polygon, bevel polygon and extrude polygon with the following amount
[7]-Now your object should like this
[8]-Create a chamfer cylinder with the following size
[9]-Apply the taper modifier and use the following setting
[10]-Now select the object and apply the turbo smooth modifier now use the following setting
[11]-Create a chamfer cylinder with the following size
[12]-Now select the object and convert into the editable poly
Select the polygon mode
[13]-Make a selection and apply the extrude polygon with the extrusion amount: -2.0
[14]-Again make a selection and apply the extrude polygon with the extrusion amount: 4.0
[15]-Now your object should like this
[16]-Create a text (Permanent Marker)
Apply the extrude modifier and bend modifier now use the following setting
[17]-Set the skylight like this with the following parameter
[18]-Open the material window and make a material like this
Now assign to the objects
[19]-This is the Final Image after render the perspective view port
PHP2k - PHP/MYSQL Coding - By Shabbir
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