Hello friends I will show how create a 3dsmax 3d shopping cart model tutorial.
I have used following techniques shown below in this 3ds max tutorial.

[1]-First of all you will press (ctrl +N) now you will see the new window is open
    Click on the Rectangle tool button and create a two Rectangle with the following size
3dsmax-3d-shopping-cart-model-tutorial1

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[2]-Now open the rendering palette
     Select the enable in render and enable in view port option
     Set the thickness 2.0
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[3]-Click on the line button now opens the rendering palette    
     Select the enable in render and enable in view port option
     Set the thickness 1.0
3dsmax-3d-shopping-cart-model-tutorial6

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[4]-Now your object should like this   
3dsmax-3d-shopping-cart-model-tutorial8

[5]-Create some like this with the same rendering parameter as using above step
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[6]-Create another rectangle with the following rendering parameter size set like this
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[7]-Use the step [6] now create a rectangle like this
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[8]-Create a line also with the same rendering parameter as using above step
3dsmax-3d-shopping-cart-model-tutorial19

[9]-Again use the step [6] now create a rectangle like this
3dsmax-3d-shopping-cart-model-tutorial20

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[10]-Now select the rectangle and convert into the editable spline now select the segment mode 
      Select the segment and delete it
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[11]-Create a two rectangle also    
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[12]-Create a chamfer cylinder with the following size
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[13]-Select the chamfer cylinder and convert into the editable poly
     Select the polygon mode and pick the circular selection region tool
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[14]-Now make a selection and apply the extrude polygon with the amount of -7.0
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[15]-Now make a selection and apply the extrude polygon with the amount of 7.0
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[16]-Now your object should like this
3dsmax-3d-shopping-cart-model-tutorial38

[17]-Create a box and convert into the editable poly
       Select the vertex mode and drag the vertexes like this
3dsmax-3d-shopping-cart-model-tutorial39   

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[18]-Select the polygon mode and make a selection now delete the polygon
       Apply the shell modifier with the outer amount of 1.0
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[19]-Now your object should like this
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[20]-Create one cylinder and one sphere now set like this
       Create three more copy and set like this
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[21]-Open the material window and make a material like this
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[22]-Set the skylight like this with the following parameter
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[23]-Now this is the Final Image after render the perspective view port 
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